Sartori Braido

My work features mysterious figures of artificial and inhuman appearance. They are placed in cold locations deprived of their own atmosphere and there are obvious references to computer graphics. The subjects are inspired by a wide variety of sources: old photographs, scholastic encyclopedias, magazines as well as movies, television, and video games. These are fragments of forgotten images that derive from different contexts and different times, exhumed from the oblivion and elaborated by the memory of a computer unable to grasp their real nature.

Since my early career, I have focused on the aesthetics produced by the processing of the machine and by the failure, proper of the digital medium, to reproduce with absolute fidelity the real world, that is, the world as perceived by the human being. In this historical period, where human seeing and feeling are increasingly filtered by the machine, and the boundary line between reality and virtuality becomes therefore ever thinner, my work highlights the imperfection of the digital, “celebrating”, however, its aesthetics to which I, born with the first personal computers, am necessarily bond. Thus, the limit of the error is for the artist a resource rather than an obstacle. Intriguing in its enigmatic nature, it obliges me to look at the world and the virtuality inherent in painting itself with lively and curious eyes.

My art includes drawings, sculptures, videos (digital animation and motion graphics), and 3D modeling but my main focus lays on paintings. The medium I use is always paint. This last is the most congenial to the final result. Yet the latter can be described as an “anti-pictorial” painting since it takes shape from the mix of diverse and detailed techniques that make the final product irreplaceable.

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Sebastian Villabona

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Adina Andrus